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Old Feb 19, 2011, 08:09 AM // 08:09   #21
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Originally Posted by PurpleFission View Post
Try R/P with a pet. loads of fun
Yeah, I think ranger meta is about to become seriously pet friendly. With the nerfs to a lot of the OP PvE damage boosts, watching a pet consistently hitting for nearly 200 damage while being unblockable, and nearly indestructible is going to make their insanely poor AI and mechanics suddenly a bit more palatable.

The "pure beastmaster build" that I am running (probably taken from the beastmaster thread) - you can use whatever PvE skill you like in the open spot

OgASY5LPcmfznRWubwNAAaD

http://www.gwpvx.com/Special:PvXDeco...o=Submit+Query
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Old Feb 19, 2011, 11:47 PM // 23:47   #22
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What would be a good R/D skill set up with out using the pvxwiki.I miss the creativity in coming up with builds without the the use of pvx.
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Old Feb 20, 2011, 05:48 AM // 05:48   #23
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LMAO

are you serious? you relied THAT MUCH on a PvE skill that now your gameplay is ruined? if you haven't learned yet, you CAN'T rely on any skill/build at all times.

R/P pet spear is good, R/A daggerspam is still decent

thank god i never relied on ascan, i have read ALOT of crying since its been nerfed and all i can do is roflmao at all the QQs

Quote:
Originally Posted by Age View Post
What would be a good R/D skill set up with out using the pvxwiki.I miss the creativity in coming up with builds without the the use of pvx.
so instead of going to pvxwiki you are asking the members of this forum to make your build for you? isn't that kinda the same as going to pvxwiki?
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Old Feb 20, 2011, 08:31 AM // 08:31   #24
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Originally Posted by Rites View Post
LMAO

are you serious? you relied THAT MUCH on a PvE skill that now your gameplay is ruined? if you haven't learned yet, you CAN'T rely on any skill/build at all times.

R/P pet spear is good, R/A daggerspam is still decent

thank god i never relied on ascan, i have read ALOT of crying since its been nerfed and all i can do is roflmao at all the QQs
I'm glad Asuran Scan is dead, but I'm not glad that it's dead and rangers still suck. Relying on a single skill is acceptable if that one skill is the saving grace for an entire playstyle, which Asuran Scan pretty much was for single-target physical damage builds (which was the ranger's only forte, not a good one to have, but an okay one and their only one). Now there's no excuse for a ranger to do anything but Barrage, which is lame as shit.

Yea, you can still daggerspam/spearchuck/spiritdrag and whatnot, but I didn't make a ranger to play a gimped version of another class, and I'm sure no one else did either. Also, if a large portion of a class's effectiveness is achieved with gimmick builds, something is wrong.

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Originally Posted by Age
What would be a good R/D skill set up with out using the pvxwiki.I miss the creativity in coming up with builds without the the use of pvx.
Pets still get their +33%, so they can do damage. So, uh... Beast Mastery, Never Rampage Alone, Enraged Lunge, Scythe Attacks that don't involve enchantment removal, and possibly Scavenger Strike or Ebon Battle Standard or something. Make something out of that, Mr. Creativity.
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Old Feb 20, 2011, 08:46 AM // 08:46   #25
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Originally Posted by Voodoo Rage View Post
The "pure beastmaster build" that I am running (probably taken from the beastmaster thread) - you can use whatever PvE skill you like in the open spot

OgASY5LPcmfznRWubwNAAaD

http://www.gwpvx.com/Special:PvXDeco...o=Submit+Query
I find I don't need scavenger's on a (pure) beastmaster if I don't use NRA or Brutal Aggression - even with Brutal Strike in it. Otherwise, pretty much what I use, though I sometime take Symbiotic Bond rather then Call of Protection.

Btw, how do you guys open forum views, since last night it's been giving me a load of errors.
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Old Feb 20, 2011, 11:26 AM // 11:26   #26
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The whole point of expertise abuse was scythe attack spam, and the whole point of attack spam aside from wounding strike, was actually to speed your attacks up (eremites/sweep). Most of that is gone now, meaning the fundamental expertise advantage is practically toast. You can make a reasonable wounding strike spammer with 5e enchants, but it has zero advantage over a derv version, even with expertise and mysticism evened out on different skill types, you get 3 pips and lose runes. The end result is fairly depressing DPS; the only way to make it up is to head for some pet skills, where ranger runes and expertise can shine.

I was working with this, but it can likely be improved.

Wounding Strike
Scavenger's Strike
Zealous Renewal
5e enchant (Fleeting Stability?)
NRA
Comfort
EBSoH
Reap Impurities?

Every single wounding won't deep wound, but you probably don't need it that often anyway, and can still spam for the 18 dmg. Zealous Renewal works surprisingly well on non-primaries.
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Old Feb 20, 2011, 05:25 PM // 17:25   #27
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Personally I think I'm switching back to bows. Besides Barrage or Turrets, I am thinking of Incendiary Arrows. In combination with Ignite Arrows, Triple Shot, EBSoH and Splinter Weapon from a hero it packs significant amounts of damage. Also, it works with SY! (FGJ! on the skill bar, too, for more spamming).
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Old Feb 20, 2011, 05:57 PM // 17:57   #28
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I don't really get R/P, condition pressure in PvE? So I think the next best thing is daggers for AoE now that scythes are changed, but I have no idea what to bring. So far, I have:

Jagged Strike, Fox Fangs, Death Blossom, Scavenger Strike, Never Rampage Alone, Comfort Animal

Any suggestions?
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Old Feb 20, 2011, 06:31 PM // 18:31   #29
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Originally Posted by ac1inferno View Post
I don't really get R/P, condition pressure in PvE? So I think the next best thing is daggers for AoE now that scythes are changed, but I have no idea what to bring. So far, I have:

Jagged Strike, Fox Fangs, Death Blossom, Scavenger Strike, Never Rampage Alone, Comfort Animal

Any suggestions?
Enraged lunge for more dps and wild strike to have an alternate offhand (fox fangs recharge is too high: 3s). Plus it removes stances.
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Old Feb 20, 2011, 07:57 PM // 19:57   #30
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Originally Posted by Amy Awien View Post
I find I don't need scavenger's on a (pure) beastmaster if I don't use NRA or Brutal Aggression
Yeah, probably. I tend to miss the Scavenger Strike anyway because the deep wounded target usually dies almost instantly. Might throw in like Tryptophan Signet instead or something like that.
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Old Feb 20, 2011, 09:40 PM // 21:40   #31
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Originally Posted by FoxBat View Post
Every single wounding won't deep wound,
Enraged Lunge?

Quote:
Originally Posted by Deadly addiction View Post
Personally I think I'm switching back to bows. Besides Barrage or Turrets, I am thinking of Incendiary Arrows. In combination with Ignite Arrows, Triple Shot, EBSoH and Splinter Weapon from a hero it packs significant amounts of damage. Also, it works with SY! (FGJ! on the skill bar, too, for more spamming).
Yeah possibly, Incendiary Boom Boom worked quite well - especially fun using Ignite against Charr - but was clumsier in use then the R/D and Turrets. Now that these are less effective it might be a more serious option, relatively.

And it's completely ranger - with the high investment in Wilderness Survival and Dwarven Stability you can keep up Serpents Quickness and do Boom Boom every 3 seconds or so. But you are setting up with 4 (or 5) skills before you get to the Boom Boom part.

Quote:
Originally Posted by ac1inferno View Post
Any suggestions?
Does EBSoH add it's damage to Death Blossom damage packets?
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Old Feb 20, 2011, 10:14 PM // 22:14   #32
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Originally Posted by Amy Awien View Post
Does EBSoH add it's damage to Death Blossom damage packets?
Does it? That'd be a thing to know. I may try it later.
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Old Feb 20, 2011, 11:44 PM // 23:44   #33
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Now that A-Scan is dead, maybe people will learn to stop relying on just one skill for big damage, people need to be crafty and come up with new, funner ways, from what it seems, everyone supposedly relied on A-Scan and like skills. I personally enjoy throwing, spreading conditions out there. People just need to be a little creative.

incindiary arrows
Poison Tip Signet
Epidemic
other crap
other crap
other crap
other crap
other crap

ooo lol

Assassin Spam

Ebon Vanguard Assassin Support
Oath Shot
Shadow Sanctuary
Determined Shot
Antidote Signet
other
other
other

Last edited by Bad Company Sin; Feb 20, 2011 at 11:48 PM // 23:48..
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Old Feb 21, 2011, 12:12 AM // 00:12   #34
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Originally Posted by Bad Company Sin View Post
Now that A-Scan is dead, maybe people will learn to stop relying on just one skill for big damage, people need to be crafty and come up with new, funner ways, from what it seems, everyone supposedly relied on A-Scan and like skills. I personally enjoy throwing, spreading conditions out there. People just need to be a little creative.

incindiary arrows
Poison Tip Signet
Epidemic
Personally i've always found condition builds pretty pitiful. As for Ascan, using a skill which gave ~60% damage boost was hardly relying on, rather on many builds it was retarded not to use it.

Overall its pretty disapointed that R/D was raped, I really enjoyed playing melee scythe. Depending on what the next updates bring, I'll maybe have a look to see if any decent builds can be cobbled together otherwise i'll go back to R/P Spearchucker again or maybe even dust off a thumper build
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Old Feb 21, 2011, 02:27 AM // 02:27   #35
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Quote:
Originally Posted by Bad Company Sin View Post
Now that A-Scan is dead, maybe people will learn to stop relying on just one skill for big damage, people need to be crafty and come up with new, funner ways, from what it seems, everyone supposedly relied on A-Scan and like skills.
Don't just assume people lack creativity when using a certain skill or build. There is a reason why "everyone" uses certain builds. People can recognize whether or not something is going to work well.

For instance: playing a /Rt and spamming spirits will give you more mileage than spamming poison or burning. HM baddies could care less about degen. What's fun isn't necessarily going to help people vanquish or play high end areas, you need decent builds to do that.

/D's were great for the spammable deep wound and AOE damage, and there isn't anything that comes close to offering that with any other class. Beyond that they were a lot of fun to play. /Rt SoSers are great, but bloody boring to play (and better on a primary). So that leaves us with lackluster primary builds, or builds that require so much setup and micromanagement they become tedious to play.

At this point I'm honestly tempted to start over with another class.
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Old Feb 21, 2011, 02:33 AM // 02:33   #36
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Originally Posted by Rites View Post
LMAO


so instead of going to pvxwiki you are asking the members of this forum to make your build for you? isn't that kinda the same as going to pvxwiki?
No I am just wondering what you are all using as /D.
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Old Feb 21, 2011, 05:50 AM // 05:50   #37
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Originally Posted by Bad Company Sin View Post

incindiary arrows
Poison Tip Signet
Epidemic
other crap
other crap
other crap
other crap
other crap
i prefer:
barbed arrows
poison tipped sig
incendiary
5 other crap

oh yeah and a barbed bow doesn't hurt, but i like my sundering bow

Quote:
Originally Posted by Age View Post
No I am just wondering what you are all using as /D.
i don't do /D
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Old Feb 21, 2011, 07:32 AM // 07:32   #38
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Quote:
Originally Posted by Rites View Post
i prefer:
barbed arrows
poison tipped sig
incendiary
5 other crap

oh yeah and a barbed bow doesn't hurt, but i like my sundering bow



i don't do /D
Bleeding, more degen.

BCS
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Old Feb 21, 2011, 07:56 AM // 07:56   #39
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Originally Posted by Bad Company Sin View Post
... stop relying on just one skill for big damage, ...
It would have been stupid to leave it out of any bar that was designed to do single target damage. It was never that standard on AoE oriented builds. It was also the skill that made rangers slightly worthwhile for (single target) damage - 4-5 seconds to kill something annoying was doable, with 8 seconds there's more time for the target to get healed and protted in area's where this occurs.

Quote:
... I personally enjoy throwing, spreading conditions out there.
Relaxed maybe, but effective? If you're going to use Epidemic, bring Burning Arrow instead of Incendiary Arrows, for it's longer burning. You might consider Archer's Signet, which prolonges the duration of applied conditions, and since you're using Epidemic, it is appled twice.
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Old Feb 21, 2011, 12:12 PM // 12:12   #40
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Originally Posted by Amy Awien View Post
Relaxed maybe, but effective? If you're going to use Epidemic, bring Burning Arrow instead of Incendiary Arrows, for it's longer burning. You might consider Archer's Signet, which prolonges the duration of applied conditions, and since you're using Epidemic, it is appled twice.
Not sure what you where thinking on this one, Archer's Signet is Elite and so is both Burning Arrow and Incendiary Arrows hence you (sadly) can't bring it along with any of those two.
P.S. I'm not trying to be a smartass, just wondering if you where thinking something that didn't come through in your post.
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